I’ve followed Blender off and on, always hated the UI, but with 2.5 thought I’d give it a look. While I don’t personally think the UI has improved much, what really bothers me when trying out Blender (coming from Maya or Max), is that many basic poly modeling tools seem to be missing.
Rather than think Blender sucks, I assume I’m not seeing them OR they’re simply not in the alpha. If someone can enlighten me, I’d appreciate it. Here’s my list of what I consider to be the bare-bone basics of poly modeling and whether I’ve found them in Blender:
- Extrude (check, good implementation)
- Create Edge loop/ring (check, good implementation)
- Slide edges (check, good implementation)
- Split poly tool (this is probably in the top 3 of essential tools, can’t find it)
- Beveling (check, personal opinion, implementation seems poor)
- Fill hole (check, good implementation)
- Array tool (check, good implementation)
- Make hole/Projection
- Bridge polygons
- Create polygon
- Append poly
- Poke face
- Wedge face
- Flip/reverse edge
- Lattice deformation/Deformation by proxy
A few other tools would be nice but not crucial, but those, to me, are the real basics.
My other issue is that the way Blender seems to implement everything in terms of selection is so clunky. This is a huge problem, it makes for REALLY inefficient work flows:
- In Maya, I would double click an edge and get the whole loop/ring. If I wanted only part, I would select the first edge, then double click the second edge and it will select everything in between. Blender makes me hot key to select a whole ring/loop. One hand vs two.
- Maya gives context sensitive right click menus, so if I right-click on a polygon object, I get poly options/tools, if I right-clicked a curve, I’d get curve tools. This is an extremely efficient/convenient method to have most of the tools that are relevant to your particular task constantly at your fingertips without resorting to complex key combinations, buttons or pull down menus.
- The most basic form of box drag select, I have to use awkward hotkey combination in Blender, in Maya… I just drag select. Again, one hand or two hands + multiple keys.
- Why would you reverse the most fundamental clicking/selection rule out there, left click selects… why?
- Why is there an “edit” mode, I can always edit my polygon in Maya without entering a “mode”, why would I want to be in a mode where I can’t edit my polygons?
I can go on and on, but it seems like whoever creates Blenders interface seems to think the only way to do anything is to do the opposite of normal convention and use increasingly complex hot key combinations. This may not seem like a big deal to some of you, but this is HUGE for work flow. Consider that on basic operations like selecting and clicking, those will be repeated thousands of times per session. Yes, I’m aware you can reconfigure hotkeys, my frustration isn’t that, what I’m referring to is more fundamental.
In the past I just uninstall Blender in disgust and go back to Maya/Max land, but I’m trying to be more fair to Blender. Am I just missing something? Note, I also tried to watch a few blender poly modeling tutorials, all I ever see is just extrude, insert edge loops and move vertices 