Hi all !
I’m currently searching for a way to reduce poly on a mesh.
I remember in the old days, the ol’faithfull 2.49b had a script in mesh menu that allowed to reduce poly count. I was pretty convenient, worked fine and didn’t mess up the UVs.
Is there the same thing in 2.63 ?
thanks for your answers.
It is indeed a great 2.49b script, even if it was a bit slow, i used it a lot for quickly generating lods that were roughly preserving the UV, a great time savior.
Someone tried to start porting it to 2.6x a few months ago and attached his attempt to this bug tracker entry.
I can’t say how much it is compatible with current version of Blender though, as i continue to use 2.49b each time i need a model to use the Poly Reducer :
ok Sanctuary & Richard. I gonna give a try on this script.
Would be a real deception to have to get back to 2.49b because of major lacks in the sea of useless thingies in 2.6+.
This means that mebe i rushed too fast on recent blender versions…
thx for your advice