Hello as you may all know there is interesting project in this year GSOC and im happy to announce that there is some serious work done by Nathan Vollmer with really great feature that might be added to blender.
It was designed to be used for weight/vertex paint. But for me its zbrush polypaint finaly in blender.
I think its very promissing. Finally mirror and no painting bugs! So here is my test from today. Inspired by Jonathan Fletcher work.
In Cycles, add an Attribute Node and name the Vertex Color layer there (default is Col) and plug into your shader color input - voila, vertex color to render.
To use this as you would use polypaint in zbrush you need to setup Skin matcap with blender node system and multiply it with vertex paint output in geometry node.
In short, you can recreate this zbrush workflow in blender.
OK, thanks for the reply. I thought maybe this meant it would do it the other way around (so texture to vertex color without the need to bake) with nodes (which would be super cool).
@PixelPete, yes math node converts to black and white. YOu need Color Mix set to multiply as SterlingRoth said. But you can go even further. You can create another vertex paint “layer” and bake some stuff. Like for example ambient occlusion, Dirty vertex colors, gradient or some specific light setups and combine everything in node editor.
Thanks a lot for the quick help SterlingRoth! That did the trick :evilgrin:
I find that I get the best results using Overlay or Soft Light as blend type and if I want to just give a little volume to the shadeless color, I choose a bright greyscale matcap in Dodge mode. Multiply has a rather strong darkening effect by design. I´ll experiment some more and post some comparison pics as refernce for everyone who is interested in this wonderful workflow.
@pachupp: That sounds great, I´ll try that, thanks for the tip!
overlay and soft light requires to add gamma correction before and after those nodes (and some other too). if you want to have same results as in photoshop. Not many people know that so another tip