PolyQuilt addon for Blender 2.8

I’m using blender 3.2. As I said some months ago I was able to fix the smooth brush. Does anyone know now how to fix the move and delete brushes from polyquilt? They are very important for my retopo process

As Runswithfork mentioned above (…a suggested work around on Github - https://github.com/sakana3/PolyQuilt/issues/52 )

Relax Brush:
PolyQuilt\Subtools\subtool_brush_relax.py ( line 93 )

Move Brush:
PolyQuilt\Subtools\subtool_brush_move.py ( line 97 )

Delete Brush:
PolyQuilt\Subtools\subtool_brush_delete.py ( line 97 )

change from:

bpy.ops.view3d.select_circle( x = coord.x , y = coord.y , radius = radius , wait_for_input=False, mode=‘SET’ )

to:

bpy.ops.view3d.select_circle( x = int(coord.x), y = int(coord.y) , radius = int(radius) , wait_for_input=False, mode=‘SET’ )

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Hiya guys, does anyone know if this add-on is still being supported? Apparently it doesn’t work on 3.3.0? Which would be very sad indeed.

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I’m unsure i have stopped using this addon because it is too volatile.

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Such a pity as it’s one of the most useful modeling addons.

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I’m using the future branch on 3.3 cause it has edge extrude but yeah it’s not the most stable add-on. I had to reinstall it moving from 3.2 and it’s mostly working without issues. There’s still nothing close to it’s features in vanilla blender. Wish blender foundation would just pay the guy loads of money to incorporate it into blender. When stable it’s way better than quad draw in Maya.

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There is a new poly pen tool coming to blender soon, and i agree this was one of my top 5 addons.

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Jon Denning aka “gfxcoder” (developer of the Retopoflow 3 add-on) has been working on implementing Retopology tools directly in Blender:

https://developer.blender.org/T95584
https://developer.blender.org/D15406
https://developer.blender.org/rB011327224ecec1312e0780865a1fb0dc83830a30

[

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I’ve tried retopoflow and couldn’t get used to it - found it quite slow and not how I like to retopo but still excited to see what tools he’s got coming.

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I haven-t used it in a while as I lost interest when the dev stopped working on it. Do you really think it’s better than Quad Draw? Does it work with Xray Draw yet? I remember that being an issue too.

Same. Way too clunky and it doesn’t feel integrated at all.

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It does work with X-ray Draw :slight_smile: Tho I don’t really use it much - I mostly use the setup in the SpeedRetopo add-on - it just sets up In front setting with backface culling, X-ray and a color attribute. Not ideal compared with Maya’s backface culling but it’ll do for now.

The polyquilt future branch has the edge move and extrude features like quad draw which is great to have. There’s also qmesh feature but it doesn’t work very well on a Mac. It’s still a little buggy but works for most things.

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Great, thanks. It may be time to try it again. I remember last time the dev said it wasn’t possible to have it working with Xray Draw(at the time) :+1:

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What do you mean? I have it working with 3.3.1

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As a 15 year c4d guy coming over to Blender, PolyQuilt was one of the first non-native add-ons that I embraced. Would happily pay to see it’s life extended.

I’ve paid for many add-ons, support Blender Foundation as Gold supporter. Happy to pay for useful tools (in full, stable form).

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Simply the best I’ve used across all apps hands down

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Right? Amazing amazing add-on

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Yes indeed. I’ve tried retop tools across every program imaginable: 3ds Max+plugins/Maya/Modo/Topogun/Zbrush/Blender+addons…and not one of them does everything well. Some bits are good from some tools and some on others…
Polyquilt really is a fantastic solution. I also love the bonus seam selection feature that stops at exisitng seams. Only Headus UV ever had that(and maybe Rizom?) Very useful.

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Yes thats great indeed. Its meanwhile also in the ZenUV addon for blender. Even if it’s a separate selection operator there.

https://zen-masters.github.io/Zen-UV/select/#int-loop

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These 2 right here allowed me to completely toss Maya… ZenUV + Polyquilt are a dream combo

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The developer is Ukrainian?