Porsche 911 Targa S - New Renders

Hello everyone.

I’m revisiting my study of lookdev and shaders, so I decided to redo some renders that I had created before with the new Blender to test Agx.

A light post-production with After Effects and this is the result I got.
Hope you like it.

Blender - Cycles Render








Really nice!
The noise was added as post production or directly from the renderer?
In my opinion it deserve a less noiser version, the voerall quality seems really hig.

One thing that you could improve is to model the pavement…it seems to flat, despite the bump effect.

On question:
how do you created the rear lighs? do you modelled all the glass layers that compose the carlights or you created a simpler base mesh and then used emission?