Really nice!
The noise was added as post production or directly from the renderer?
In my opinion it deserve a less noiser version, the voerall quality seems really hig.
One thing that you could improve is to model the pavement…it seems to flat, despite the bump effect.
On question:
how do you created the rear lighs? do you modelled all the glass layers that compose the carlights or you created a simpler base mesh and then used emission?