i made the model a few months prior, im still in highschool so working on this is difficult. i have a weak laptop which is why the resolution and poly count of the models (namely the car) is so low. ive only just begun working with car paint and more complex materials in the blender game engine, but with all excuses for a mediocre product aside, the model took me only 1 day to complete (it has a vertex count of about 9000 including the seats and chassis) need for speed is a heavy inspiration for me, especially need for speed pro street from 2007. the graphics were pretty good for the time and it runs on my laptop, so i figured i could do something similar.