Portal animation plays in viewport, but not in game (UPBGE)

Hello. I created an animated portal which waves around when played, but for some reason it is completely stationary during gameplay. I linked the object and animation via logic bricks but it still does not work after starting the game. Is there any solution you could recommend? Thanks.


portalwave.blend (829.3 KB)

in game engine work only - skeleton animation, animation scale, rotation, position (position always return animation object in start coordinate recording), replace mesh animation (analog sprite gride animation), key vertex animation for meshs , script animation scroll UV-gride, and graphics node animation or shaders GLSL animation - animation use in blender render mode in 90% not work in game engine mode (animation frome addon animate all not work in game), in actuator action assign mode - play end, select sensor keyboard for check working animation if press key