Hi all,
I always find dimensional portals and faked fictional depth very interessting, but didn’t know how to handle this in Blender … I did some research here and there and decided to bundle Blender’s 4.2 new Ray Portal BSDF into a simple addon, for I can re-used it easily, using geometry nodes, material shaders and handler-objects (camera and display object)… Easy to use.
Showcase Demo-Video on YouTube:
Addon available on Blender Market:
Best regards,
Dennis