Portrait of an imaginary person

Portrait of an imaginary person.

Sculpted and rendered in Blender (Cycles renderer).

I decided to sculpt this guy as a single mesh, instead of the usual blocking out with separate primitives. Then I separated the shirt once that was sufficiently shaped.

For color management I chose the AgX Greyscale look. It required searching for the right greyscale values and light strength to get it right, but I like the depth of the result.

Work-in-progress stages:

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:laughing:

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:rofl: :rofl: :rofl: I couldn’t help laughing out loud.

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IMG_3786
Handsome Suzanne

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:grin:

I’ve heard that before, on Mastodon… :smiley:

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I featured you on BlenderNation, have a great weekend!

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Gracias Bart! Have a great weekend!

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