This is my first female character done in 3d. Sculpting was done with Zbrush, clothing with Marvelous, texturing in Painter/Mari and the rest was done in Blender. I also used Texturing XYZ’s multichannel maps to create different texture maps and used a simple Principled shader in Cycles.
More on my Artstation: https://www.artstation.com/artwork/B16l4D