Hello,
Is it possible to have the physics bounds of an object that is parented to a bone (parented, not weight painted) follow that object as it moves due to the pose of the bone?
Hello,
Is it possible to have the physics bounds of an object that is parented to a bone (parented, not weight painted) follow that object as it moves due to the pose of the bone?
You can bone parent an object to a bone:
I have that done, it still doesn’t follow 0_o