I’m trying to create a posing system similar to that of Daz Studio using an IK armature. For those of you who don’t know how Daz Studio system works, it allows to pin specific bones, having rotation limits on bones, and using IK in order to get more organic poses.
I have done some tests with a simple armature and the auto IK function of Blender with the rotation limits, and, although it works well, it has some limitations:
I can’t use pins, although I have found a solution which consists in temporarily disconnecting the bone that I want to be pinned
Most importantly, I can’t replicate the function of Daz which allows to have IK working in both ways; with this I mean the following behavior:
let’s say I have a chain of bones, as in the figure below;
if I select a bone in the center and move it, the auto IK will make the bones before it rotate organically, but all the bones after it will simply inherit its rotation. What I would like to have instead is that I can pin the last bone (the one on the bottom-right) in the chain so that, when I move the bone in the center, both the head of the bone on the bottom-left and the tail of the bone on the bottom-right stay still, while all the bones rotate to adjust for the bone which I manually move.
Do you, guys and girls, know a way to replicate the Daz posing system?