Possible extended use for fluid sim?

(Trevj) #1

Just a random thought…
Do you think that the viscosity of the fliud sim could be turned up so high as to simulate brittle objects shattering like glass? Hmm…

(Fligh) #2


By Broken (and I think the discussion is in the “New Features” sticky in Finished Projects)


(Trevj) #3

That’s actually what got me thinking about it, but what intrigues me about using the fluid sim is that it has the ability to break up a mesh into droplets (Or maybe with tweaking into shards?)

(n_t) #4

Unfortunately, the brittle part is the problem - you need some way to handle object stiffness and elasticity for this… With other methods there’s been work on this (http://graphics.ethz.ch/~rkeiser/Papers/PBG2005/solid-fluid.pdf), but the way it’s done in Blender (with LBM) it will at least deform like clay. At least until someone comes up with a clever algorithm to do it :slight_smile: