I’m creating a scene with a room and I wonder if it possible, with the help of nodes, limit the distance of an objects shadow and glossy to nearby objects or as an alternative tell object A not to affect object B but affect the rest of the scene?
I have turned of glossy and shadow in the Cycles setting for an object because I didn’t want it to affect another object and it looked nice, but then it affected the rest of the scene in a negative way.
Curious if this is possible?