Possible to make a sharp rock like thisin geometry nodes?

Hello
I didn’t found a way to do this, I have tried via the modifier tab but I made :poop:
So maybe with the geo nodes there is a way?

https://zupimages.net/viewer.php?id=22/28/x0a6.jpg]

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https://zupimages.net/viewer.php?id=22/28/qbox.png]

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https://www.reddit.com/r/blender/comments/g896rs/i_made_a_procedural_obsidian_material/

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Very interesting ! But that’s some shader, I need a geometry nodes (to have a mesh ready to be 3d printed), and I’m not very talented with the geometry nodes :smiling_face:

Don’t see a problem with a shader. You can convert that to mesh, too!

Also, I think your approach with modifiers looks kinda promising.

Too bad you can’t use procedural nodes for the textures in the displacement modifier.

A little noise with distortion, maybe a wave, and you’d be all set

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Also, I was just thinking, depending on what you need it for, maybe just buy some obsidian? :smiley:

A rock of that is like 5 $, definitely less than the filament cost i suppose

or just get this hunk and smash it with a sledgehammer :smiley:

(don’t do that)

https://www.ebay.de/itm/125205258033?chn=ps&norover=1&mkevt=1&mkrid=707-134425-41852-0&mkcid=2&itemid=125205258033&targetid=1269408113683&device=c&mktype=pla&googleloc=9043225&poi=&campaignid=10203814764&mkgroupid=121018582303&rlsatarget=pla-1269408113683&abcId=1145991&merchantid=113394748&gclid=CjwKCAjwt7SWBhAnEiwAx8ZLagr2aMEwNX5q2IZWtTLQYmzV0ukZWiYbMvJAuzKHwFHwvRDQw75tzxoC_p4QAvD_BwE

Yes a big :hammer: on a glass brick and you have it :laughing:
In fact it will be a part of more complex 3d model…
So I’m going to use my “modifier” rock and sculpt it a bit…

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Nice.

These might help you with that

Think you could get a good result with geonodes…

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That’s EXACTLY what I need :+1:
Thanks :slightly_smiling_face:

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Thank you! I go straight away to download it :pray:

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