Possibly interesting wireframe modifier stack

This has probably been independently figured out by a large number of people but I was just playing around with some modifiers and it turns out Wireframe > Bevel > Subsurf > Edge split looks pretty good. Although the topology is disgusting. Throwing on an aggressive decimate/collapse can make one of these cubes 1.2k - 3k verts instead of 40k if you’re using high subsurf.