I wanted to create a post-apocalypse version of my Morgan car I made years ago.
I’m going for a more functional version of the post-apocalypse esthetic, e.g. no random spikes, chain or skulls that have no functional purpose.
currently textured with mostly box mapped textures mixed with some procedural stuff.
I experimented with creating a clay render, but still keeping all the bump/normal maps from my textures, sadly I think this looks way better than my complete textures
Thanks! I did what you said and I increased the bump on the procedural rust and added the displacement maps for the rust textures on the plow, it is subtle but I think it does look quite a bit better
Going for more of a dusty style as it feels like it fits better with the environment.
If I had the time and energy I’d learn to texture paint rather than trying to do it procedurally…