Title: Postcard from the Past.
Post-processed render (dirt & dust):
Target: Hum3D Car Rendering Competition (https://hum3d.com/challenges/postcard-from-the-past/ )
Tools: Blender, Cycles, The Grove, Meshroom, Da Vinci Resolve, Adobe Photoshop, Substance Painter
Story: “You find a postcard with a vintage car, a bit worn and faded. Where was the photo taken? And when, exactly? You have no idea, not an inkling. There is an inherent anonymity to the image, and you have no actual link to the history of this very photo. Yet, you can almost feel the soft memories of past craftsmanship, the fuzzy vignette of evanescence, as if through the looking glass of your own life.”
I wanted to make a vintage car, I picked some references. Images are good, but videos give a sense of curvature to the surface which is hard to convey by a still image, so I found one as well. This is the most imprortant phase, often overlooked.
I modelled the outside, but also the inside. I plan to use this opportunity to create some more shots in the future.
The car was modelled in Blender, rendered in Cycles. The vegetation was made with the Grove plugin for Blender, the rocks were scanned by me using Meshroom, processed in Meshlab and Blender.
The ground was made in Blender using procedural nodes. Initial compositing was done in Affinity Photo, but I was not happy with color correction and gamma issues, so I brought it to Da Vinci Resolve. Final framing, overlaying and a bit of grain was added in Adobe Photoshop. Far BG plate is a 3D scene made by me and rendered in Terragen.
Thanks for watching!