O… Now I know everything Thanks a lot
greetings,
Mariusz
O… Now I know everything Thanks a lot
greetings,
Mariusz
Could someone give me a real quick run through of how to get the files created with POVAnim from Blender to work in MegaPOV. I just downloaded all of these today. I got all of the necessary files that are supposed to be created with POVAnim, but I can’t understand what to do next.
I tried getting Google to translate the POVAnim pages from French, but that wasn’t much help.
More Info:
I ran the ini file like I believe I was supposed to and got the following error:
#include matTrueAPOV_R12jv.inc
Should this have been created by running POVAnim?
hi,
You are right, that 's a big old bugs!
You can try an older version:
http://jmsoler.free.fr/util/blenderfile/
… or wait a moment for the correction.
Thank you for your help.
jm
Look after the meganim/directory, and run “main-yourfile-.ini” with megapov.
Very surprised: there is an english translation (better than the Google one) with the main page. Try to activate the “tooltips” to see the GUI’s help .
Corrected: this file is created now. Sorry.
jm
Hi,
I have a little problem I can’t seem to get the plugin to work??
Here is a link to printscreen of what i get when i run the example that comes with the script
Thanx in advance for any help!!
Thanks for looking into (and fixing) the problem with creating the inc file that I couldn’t find.
What do you know, the english was right there on the page, I guess I saw some of it in French and assumed that it all was. I’ll look a little closer next time.
When I get home tonight I’ll give the new script version a try. Thanks again.
Try to use the file:
“mainTrueAPov_R12kv.ini”
Look at the doc:
the red bold line:
" CAUTION! VERY IMPORTANT!
To render the image, you do need to open and run the ’ main’ +basename+‘.ini’ file with povray or megapov"
Thanks to try povanim,
Good luck.
Jm
I opened POVray and then opened the mainTrueAPov_R12kv.ini file and clicked run. The script ran and then stopped at the same place in the same file:
meshTrueAPov_R12kv.inc
“//Mesh number: 1
#declare Cube_001 = mesh2 {…”
just before the mesh2
and the error says
"error cannot assign uninitialized identifier "
i’m really eager to use it sucessfully coz it looks really kool
thanx again!!
I get the same error with povray 3.1g. Povanim is only compatible with povray3.5 and megapov0.7. Download the megapov 0.7 patch: http://nathan.kopp.com/download.htm and unzip the archive in the bin directory of your povray version. Make a short cut and use megapov.exe to render without probleme.
jm
Note that if you choose “megapov”, files are exported in the “yourdirectory/meganim” directory.
jm
Well I just like to say i’m an ass!!!
I though I had downloaded POVray3.5 but it seems i didn’t. I’ve tryin to get Povanim to work for ages but didn’t realise i had the wrong PovRay version!!!Povanim works great now.
thanx for the help
Some bugs are fixed:
— GUI layers buttons didn’t work correctly.
— mesh without texture made script crash.
Known bug not fixed:
— animation of duplicated meshes with alt-D is not exported
jm
Fixed.
Added: arealight for all lamp types with “square” mode.
jm
povanim: doc translation
In line.
Always the same address.
jm
#--------------------------
# PovAnim:
#--------------------------
ver='12n'
#--------------------------
# V.12n fixed bugs:
# - while materials' or objects' first character name was a number, povray's parsing returned an error
# - at present doesn't export any more indefined vertices coordinates: point is always understood as <-1,-1,-1> and
# not as <-1#IND,-1#IND,-1#IND> which prevents from parsing vertices' list.
# - multi-materials mesh without uvmap texture or colours painted can be exported (!! sorry :) )
# - material's color wasn't exported as float number because the round limit was inverted with patch variable
#
# Modified:
# - GUI windows order, photons windows and radiosity windows
#
# Problems:
# - the "Export: All Options" button...
#--------------------------
jm
#--------------------------
# Povanim for povray 3.5
#--------------------------
ver='12o'
#--------------------------
# V.12o fixed bugs:
# - object with negative or null size:
# transformations are replaced by matrix
# - All export option problem solved...I think
#
# Added:
# - Expert Mode : to export without stop on error
# - Photons parameters sliders
#
# in version 12q: megapov postprocess for
# toon shading
#
# jm
#----------------------------
J’adore POVRAY, mais, je n’aime pas le scripting!
(HEHE FRENCH2 STUDENT)