This is a power claw from a Dreadnought (warhammer 40k).
It’s supposed to have rippled cables attached, but I don’t know how to make those. I imagine an array of ripples following a bezier curve. Can some one guide me to a tutorial or some key words.
Can I make a render that shows edges, so I can get comments on the mesh and perhaps points to texturing.
I’m not sure this is exactly what you were looking for, but I made a small example .blend
on how to create nice custom cables:) andeye.dnsalias.net/goran/linked_cable_tut.blend
good luck and nice work!
Why is it that I answer my own questions? (don’t answer that, I’ll do it later)
To make the array follow a curve:
Ad a curve modifier and an array modifier. Simple as that.
I wonder why the ‘fit to curve length’ option didn’t work.
I’m a bit tired of working on it and as you can see the textures are mirrored in some areas, but please post a comment for improvements. Especially if you can see I could benefit from learning a new techniques.