Power Claw

This is a power claw from a Dreadnought (warhammer 40k).

It’s supposed to have rippled cables attached, but I don’t know how to make those. I imagine an array of ripples following a bezier curve. Can some one guide me to a tutorial or some key words.

Can I make a render that shows edges, so I can get comments on the mesh and perhaps points to texturing.

I’m not sure this is exactly what you were looking for, but I made a small example .blend
on how to create nice custom cables:)
good luck and nice work!

Why is it that I answer my own questions? (don’t answer that, I’ll do it later)

To make the array follow a curve:
Ad a curve modifier and an array modifier. Simple as that.
I wonder why the ‘fit to curve length’ option didn’t work.

The link don’t work… forget that … doh… I have the file now

But thanks a lot for the kind words. :slight_smile:

Seems like you figured it out youself:)
Fixed the link, if you still want to take a look at it…

To get the edges:

Under render I used the Edge option and set Eint to 255

That’s it for today.



  • Overlay Wire on Mesh

Mathias Weitz

This is as far as I’ll take this one:

I’m a bit tired of working on it and as you can see the textures are mirrored in some areas, but please post a comment for improvements. Especially if you can see I could benefit from learning a new techniques.