I have been lurking in the forums for long time drooling at what people are doing, yet i havent done anything myself for long. Now decided to give it a try on some tutorials. The one i have picked as first is: http://www.blendercookie.com/2010/01/16/creating-an-axe-part-1/
The first picture is directly following the tutorial, the second picture is my own model using the same workflow and techniques.
A common way to make low poly models look detailed is to use normal (or bump) maps. The good thing is if you have a high poly model you can use it to generate the normal to make it look like the high poly model.
Thanks for replies,
Richter: I have tried the decimate modifier but i didnt feel it gave me much control.
LoopyShane: i am going to check that tutorial soon, i have noticed it before but havent thought it would be used on “inorganics” as well…:)…
Here is a first attempt at texturing:
Just a diffuse map, some combined image textures with baked ao map on them.