Hello,
I’m trying to get better at modeling environments. I decided to start practicing by copying prebuilt models from sources like blenderkit, polyhaven, etc & looking for some feedback. I’m not too concerned about topology and proper edgeflow at this point since I want to get more comfortable with the cadence of software.
Here’s a copy of “Small round temple” by Cosmo on Blenderkit.
It is probably duplicated faces which usually happen when the curve or if converted to mesh extends beyond the Mirror axis center before the mirror modifier was added…
causing the duplicated mesh, even if merge and clipping are selected in the modifier…
To fix it, you would need to take the original and move away from the mirror axis, and then adjust it so that the end of the curve or mesh is right on the axis, world origin, or even an empty if used as the mirror object…