Prebaked Shadows using texture stack

I’ve recently been trying to apply a prebaked shadow-map onto a plane for good looking shadows in the GE. I baked the shadows and want to apply it as another texture over top my grass texture. I think that this is possible from what Ive read on the documentation on texture stacks, but I’m not sure how to do this. Does anybody know how? Thanks for any help!

Here are some of my results:






Eh? Why does your shadow affect transparency. Make sure only the color tickbox is checked and set the blend mode to ‘multiply.’
You may want to watch my old video on baked shadows:

It covers two ways to do it, you’re doing the second (better) way, and probably only need to watch the last minute or so.

Thanks, your video showed me the right way to do it.