So, Unity has the concept of prefabs, which are a bunch of objects with predefined configurations, including translation/rotation/etc.
The docs explain much better than I do. And i was curious if Blender has something like this? I’m using Blender as a level design tool and I’m using lot’s of modular meshes. Unfortunately, sometimes it is a pain to copy the parameters of objects around, specially when i have modules that are composed of multiple objects in predefined ways.