Im having trouble with using my blender animation in the Unity game engine.
Im pretty sure the coding is solid (but im asking another forum about that just in case), so i think im making some fundamental error with blender.
Im exporting a model with an animation in it to Unity as a .FBX, but im not having any joy getting it to animate, here is the .blend:
blockgoat1.blend (556 KB)
Is there somthing i should be doing to the file before exporting? YOur help will end alot of frustration!
Thank you, Tom.