Prepping texture to be mapped to a sphere?

This is going to be a bit of an odd question because it doesn’t just pertain to Blender.

So basically I’m trying to create a texture for a sphere (here is a test photo I have).

When I map the image to a 3d sphere it is obviously stretched and looks bad.

Basically, I want to be able to distort my image like the texture for the moon for example.

The red circled part is what I’m basically trying to distort in my test image.

Does anyone know a way of doing this?

Or at least get my texture to map correctly to a sphere without stretching?

[https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics

http://blender.stackexchange.com/questions/13898/morph-targets-a-sphere-shape-turning-into-a-cylindrical-unwrapped-sphere-shape](https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics)

Decide on the conversion then look for software which does.

get my texture to map correctly to a sphere without stretching

  • as you can read from previous - miracles do not happen (or, such mapping has not happened to be developed yet).

As to what you can do to correct image which will be distorted - there is a way to turn plane into sphere fast by using Warp tool:
Warp once 180 deg so that you get map rolled into half cylinder, then warp so that half cylinder turns into sphere.
If you had imported your map as a plane (using addon) all you need to do is:

  • subdivide once so that you get 2 square faces then subdivide all say 12 to 16 times
  • Ortho view look at the end of imported plane, place 3d cursor 2BU below the middle of the plane and Space key search ‘warp’. Enter 180deg.
  • rotate all Z 90 and repeat warp; this time enter 360deg
  • remove doubles.

If you do not push continents close to poles distortions will be less visible. You can use Texture paint to correct texture at the poles (use Stencil paint option or Clone paint. Do not forget to save painted image from UV editor after the painting is done.

i make a lot of maps for Celestia ( space sim) and other programs

normally it is best to start with a image that IS IN "Simple cylindrical " format
from looking at your image this is not even in cylindrical
– the left and right sides DO NOT match
– the 180 lon and +180 long are THE SAME and need to match
the left and right side do not match
http://1.t.imgbox.com/zxGDJKAP.jpg

for some really BAFFLING reason most so called “guides” have people make NON MAPPING square maps ??? mind boggling baffling !!

but a few things can be done to get you close

you can assume that this is a Mercator projection that is 60 north to 60 south
remap it to 90n to 90 s in Simple cylindrical ( some times called equal area rectangular )
and then fix the left and right and inpaint the poles

for inpainting i normally use the gimp plugin "resynthesizer "
http://www.logarithmic.net/pfh/resynthesizer

and use gdal ( qgis is a handy GUI for gdal) to remap projections

you can also use the built in gimp tool
filter / distorts / polar coordinates
to move from simple cylindrical to polar stereographic and back

mmps can be used in the terminal if you only need to be “near” to correct
http://www.users.globalnet.co.uk/~arcus/mmps/


project mercator -i -h 512 -w 1024 -f 1.ppm -out test.ppm

http://2.t.imgbox.com/1ugohuqu.jpg
and remap to the north pole in gimp
http://6.t.imgbox.com/5x8qHWNo.jpg
and inpaint the pole and the -180/+180 long seem
http://1.t.imgbox.com/WBqo2fF7.jpg
remap back in gimp
http://8.t.imgbox.com/aJ7VvwF8.jpg

only the north pole fixed