Preserve UVs?

As far as I can see Edge Slide is the only tool that respects and updates UVs.

Are there any other tools in Blender or add-ons that have this workflow?

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Similar to how Autodesk Maya can preserve UVs when moving vertices/edges/faces if the option is enabled?

I guess so, I haven’t used Maya in a long time so can’t remember what exactly the setting was. Sounds like you do?

have “Texture Lock”
i dont know how well this works

From my experience it doesn’t work very well -

EDIT:
Magic UV comes with Blender 2.8 and can be enabled in Blender Preferences Addon-ons