Preserving the transformation animation in geometry nodes collection info

Like in object info there is a rotation input is there a way to include it in collection info coz normally without resetting children it is displaying rotation animation but the position of objects are not aligned and they are crossing each other but when reset children is on it deletes all the rotation transformation/animation of children
Each children have different rotation animation and I want to preserve it.
Is there any way around this?

image

this is without reset children checked but as you can see they are overlapping

You can translate by the inverse of the instance position:


… effectively just resetting the position.

Good luck.

3 Likes

Thank you very much
I will try this