Hello, I was working on modeling a hairbrush and I suppose I inadvertently hit some keys and now the brush is only visible along what looks like a camera angle (the shaded bit in the below picture). The rest of the brush is there, it’s just only visible in that shaded bit. How do I change this back?
As a rule of thumb the Alt key is used for inverse operation: Ctrl+Z = Undo, Atl+Ctrl+Z= Redo. This however is only useful if you know what button you hit.
Here are some suggestions you might want to try:
Make a copy of your blend file and try different Alt key combinations on the copied model (undo will only work if you did not close/save Blender)
In the outliner check that your model is visible in the viewport (eye), selectable (cursor) and renderable (camera)
Does the scene render correctly => Is it a problem with the viewport or the model itself
Check out the particle system panel
For further help it would be useful, if you could provide the blend file.
That shaded bit makes me think that you presed ALT + B
It’s a function that allow you to make a selection and have Blender hide anything else from view, it’s still usefull in some complex model situation in which you want to focus your work on a specific zone without anything else in view (or in operation like retopo when an arm is in the way by example ) though provide no performance help (unlike the Hide function of the Sculpt mode)
If ALT+B is indeed what you did, press again ALT + B and it should get the view to normal again