Oftentimes, Tab does not toggle edit mode and I have to first manually enter edit mode per object. To circumvent this, I could change Tab functionality to toggle edit mode rather than object mode, but I would like it to toggle object mode in the sculpting workspace…
So I was wondering is it possible to assign tab to cycle object & edit mode in the modeling/ layout workspace, whereas in the sculpt workspace, it cycles between object and sculpt mode? More specifically, where (under which header) do I need to put the entry in the keymap editor so that the Tab key functionality in the sculpt workspace overrides the ‘default’ one?
The reason why tab doesn’t always work for mode swiching is because all hotkeys work different, depending on which editor your mouse currently is. For example ‘A’ in the viewport selects all objects but ‘A’ in the timeline selects all keyframes. If you have timeline and the viewport inside one window blender selects all meshes only when your mouse cursor is above the viewport.
That is exactly why I think it may be a good idea to add another entry for Tab within the sculpt workspace. I have tested the Tab behavior using the default blender 2.7X keymap, even there, it did not tab into the edit mode for the objects that didn’t in my own keymap. For some reason it is very inconsistent for me. Yet there are no other conflicting commands assigned to Tab.
It remains in object mode, while I am in the 3D view (Modeling workspace). Whereas it toggles to the mode it was set to in the keymap when I am in the sculpt workspace. There are no issues when I am already in edit more, or have set the mode to edit previously for the given object.