“If they used Region entity, for example, those additional lines would not have been there…”
…but I have no idea what is “region entity” and how to use it. I was looking for it in exporter settings but no luck. From the docs I figured it has something to do with NURBS, but I just have standard mesh.
I would comment on that forum, but I don’t have enough reputation.
If you read in the comments on that site then there is the person talking about FBX format…iF you import and export in FBX you don’t have that problem …unless you manually set triangulation…
DXF is an extremely old Autodesk format that is not really used as much today…Most have added FBX format…
If you used AutoCAD recently, you’d know it has actually discontinued FBX import (which honestly is ridiculous as FBX was originally developed by Autodesk). However, it still does import DXF, so yes, it is still used and useful.
So I need to know about that Region Entity.
Cool, but how does that refer to Blender?
As I said, apparently Blender has a setting like “region entity” somewhere, that affects DXF export, but I can’t find such a setting. Reading Autocad theory doesn’t help me at all.