When I have a rounded surface, and I want to add a loop subdivide, it screws up my nice smooth curves.
If snapping is the answer I can’t figure out how to do it, plus that’s tedious.
Is there some way to make the new vertices fall on the curve?
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in the tool shelf on the left there’s a control for the smoothness of your loop cut. if you turn it up it will try to adjust for the curvature of surrounding faces. the panel appears only when you make a loop cut, so you will not see it before then.
@Rontarrant, that’s a very cool way to lay out instructions!
Here’s my 2 cents: this is actually not that easy to fix once you’ve missed the boat on using the ‘smooth’ setting (in the operator panel)when adding the loopcuts. ‘Undo and repeat using the smooth slider this time’ is the first thing to try.
But if you don’t have that option, here’s another way. Like almost everything I model in Blender this uses the LoopTools addon, so enable it!
Actually spelled everything correctly on this one.
If addons were rated by how many shortcuts they get in my prefs this one wins hands down - five tools are so essential that I demoted default keybinds to make room for them.