Everything is coming along nicely but I have another new small question that should be easily solved, the particles work great and already my game is starting to look much prettier now however I’m trying to replace objects with the particle emitters from easyemit and unfortunately only the mesh seems to get replaced so you just end up with a cube and the texture I’ve put on it.
Here’s what my logic bricks are organised like:
Collision - Always > And > Edit Object - add object - object 01
mesh object - mesh 01
add object - particleparent
As said before, the game engine only acknowledges the mesh replacement for some reason, I’ll dig around and see if I can find a solution.
Edit: I think the solution would be to somehow convert the particles to a mesh, but the engine doesn’t seem to like it very much as even though I’ve tried the usual methods posted up to do it object 01 which should be the main particle system doesn’t appear in the mesh replace when you try to look for it.