Is this by design or a bug in v2.73?
When you first create a primitive object, you should be able to adjust the segment resolution before it’s converted to an editable mesh or poly. The issue is, I can adjust them just as long as I don’t move the object along any axes from where it was first created.
If I move the primitive geometry, I lose the ability to adjust base parameters (as though it’s being converted to an editable object for me automatically). You should also be able to go back in history in some cases and drop down to the base object to change segments. (Depending on topology and modifiers).
But the real issue is, I can’t move the object once it’s first created without losing the sub segment properties. If I do I loose the AD UVs properties.
Example
www.pyramid-of-wisdom.com/uvprop.jpg