Is there any way to set parameters such as length, width, height, and radius for primitives before they are created? Or at the very least is there some way to create a disc whose radius is 1, instead of 2^1/2? I’ve just been spinning a plane, but, I’d like to not have to do this. Furthermore this isn’t as easy for spheres, whose radii are also 2^1/2. Thanks.
scale down to .707 (sqrt(2)/2 or something), then scale the amount desired
it is not possible to set the size beforehand
[also of note is that the size is based on the grid size, if you make the grid size 10 then a plane will be 200x200 units]
Originally I was doing just that, and for a while it was good enough. But obviously the square root of two is not exactly .707, and so the actual points wouldn’t land exactly where I wanted them, making removing doubles more tedious. Anyway, I hope this is a feature someday implemented in Blender, or I at least hope that the default cylinder has a radius of 1.
Thanks for the reply, by the way.
if you are so picky you may as well build the shapes yourself with the spin tool
[no offense, blender isn’t made for accuracy]