Principle shader: how do I control the color of my wooden log


(tommyolesen) #1

Hi, im quite new to Blender so plz bare with me :wink:
Im trying to control the color of my wooden log with the RGB node… is this the correct way to do it?

ps: ive uploaded the .blend file

Thank you

Tommy Olesen

Attachments

wooden trunk uv textured.blend (1000 KB)


(mublenphoact) #2

Yup, that’s how you do it.

However, you’ll have to change the display mode in the 3D Viewport before you’ll see it. Have a look at where the green arrow points:


Changing to Texture, Material or Render will show the texture map you’ve applied.


(tommyolesen) #3

Yeah, i can see it in texture-mode, but i only can switch between dark and/or light color (or on/off if you will) when using the invert-node, on itself (without the invert node) I cannot get the RGB-node to do anything… im looking for a way to control the “color spectrum” in a finer and more subtle way (hope that it explains it clear enough)