Principles of Animation vids - New Vid - Appeal

We made it to another weekend.

For all you hobbyist game devs, I’ve got a real treat for you in my last principles of animation video - https://www.bitchute.com/video/wPqd75u8OGhg/ - Follow Through and Overlapping Actions. The best way to say it is, think about all the laws of physics and forces of nature and how they impact us while we move.

Other Principles videos -
https://www.bitchute.com/video/VZv3tO6t1jVU/ - squash and stretch
https://www.bitchute.com/video/IGEUJzYUhh4D/ - anticipation
https://www.bitchute.com/video/BxayP4kkyr4s - staging
https://www.bitchute.com/video/rjZq6vXFNvzK/ - animation types.

Thanks for supporting my channel. The fact it is over 5200 views right now is extremely motivating - but onward and upwards!

#gamedev #gamedevelopment #gamedeveloper #MindsGaming #makegaminggreatagain

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https://www.bitchute.com/video/4J81PVyLdUnE

It’s Saturday. We’ve made it guys, and I am so happy for it. Here’s the video on the Principles of Animation for yesterday.

All college level stuff (which I took at college) free of charge.

https://www.bitchute.com/video/XA1JKcpaOxZE/

New vid - Arcs - includes blender stuff.

Since most movements have a semi circular pattern of movement, it is important to use arcs in the planning and implementation of your animations.

https://www.bitchute.com/video/6VktEKlSxVfi/

New vid - Secondary Action.

This video is all about how things reacting to different actions, whether characters and the ground shake, curtains being blown in the wind, or characters reacting to other character actions.

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https://www.bitchute.com/video/yl7Uza8tmEKO/

I have to say I loved working on this video in particular. It is so fundamental in making sure animations are good. I was talking about it a lot with my new Blender video coming out on Monday for animation.

I go through the types of animation - from linear, to easing in and easing out, and soft to hard animations (visual examples)

Plus, I talk about how to get it right - hacks like video taping yourself performing actions just to get the actions right.

Lots to cover, because if your animations are too fast or too slow, your audience just wont accept them.

https://www.bitchute.com/video/TEu78gj1mNnJ/

Newest video - exaggeration.

In this lesson we look at why exaggeration is a very important principle of animation, creating a more realistic version than just copying reality, as well as adding style and entertainment to your animation.

https://www.bitchute.com/video/KeRS6vLsX3Xg

We’re almost at the end of this block of lesson. In this lesson, we discuss the 11th principle of animation - solid drawing. Anything can be broken down into different shapes and forms connected to other shapes and forms. Once you see it, you can then look at almost anything and do the same. Trees, people, rocks all become straight lines connected to each other, to be replicated in 3d.

https://www.bitchute.com/video/0ikbGKYjEDun

Here’s my final lesson for the Principles of Animation and for this block of lessons until June.

We go over appeal, what makes people want to engage in our art, cartoons, animations, video games - a vitally important lesson for every artist to learn.