Pripyat's Classroom

Hi all!
I reworked one of my old entry.That’s entry I made for Blender Weekend Challenge 3 years ago.I was used many peeling paint texture in Substance Painter, to make them look realistic.Critique and suggestions are welcomed.

Upd:
I increased textures resolution for some objects and some fixes with post processing






Old render:

4 Likes

In the second picture the wall texture is clearly 2D and details are way too big.

2D texture looking on the right side of the image?
And what kind of details too big?
Thanks.

Maybe I need to add more bump?