blur + Z combine = doesn’t work
I’m doing a futuristic office or sth. like that and I’ve put there three or four meshes that are supposed to look like neons (to be glowing). I assigned them a material with emit value, but that doesn’t make them glow. Now I wanted to simulate glowing via composition nodes, I put the “neon”-like meshes in one layer and rendered them separately, then I used blur and tried to join layer with the rest of the scene… The problem is that some parts of the meshes are covered by other non-glowing objects so I had to use Z combine node but in the final result the blurred part is gone so it looks like I didn’t apply any blur.
If I deduced right from what I saw it crops everything that is out of the original mesh area. So I’d need either to prohibit cropping parts that are not necessarily overlapped by anther object or use a completely different method (:D)