i am messing around with one of my models and i am trying to animate the head or just testing its abilities to be animated. When i grab the head Armature and move it the head deforms and doesn’t fallow the bone as good as it should (it acts like the hole head mesh is not connected to the bone only parts of it move) ? what do you guys think the problem could be?
i am using 2.49 and when i attached the bones i told it to attach and make bone heat just saying
also do you have to add the weight paint to a model before animating it cuz wen ever i weight paint the entire model nothing moves right or i am just adding the wrong amount of it to a model