I was watching a tutorial showing how to apply a fire/flame texture on top of the regular voxel smoke texture. The trouble is, the tutorial had both textures using Density as the source (from the voxel data tab), but in my version, I do not have Density as an option (just Velocity, Flame, Smoke, and Heat). I’ve tried various ways of mixing my settings, but nothing happens, only 1 of the textures ever applies. Does anyone know what the equivalent of “density” is in 2.65?
I’m using blender 2.65 (the demo I believe was from 2.57)
-This is a screen cap laying out his setup.
[ATTACH=CONFIG]221911[/ATTACH]
Tried it out some more, actually got it to work setting both smoke and fire to “source: smoke” (setting it to smoke:smoke/fire:fire created the same problem I’ve been having). So, at least that part seems straightened out.
-But now, even on reasonably high detail and render settings, the output looks like its being rendered in 16 bits, which is interesting but not at all what I’m looking for. Any idea whats going on there?
Tried it out some more, actually got it to work setting both smoke and fire to “source: smoke” (setting it to smoke:smoke/fire:fire created the same problem I’ve been having). So, at least that part seems straightened out.
-But now, even on reasonably high detail and render settings, the output looks like its being rendered in 16 bits, which is interesting but not at all what I’m looking for. Any idea whats going on there?