Hi, im getting a trouble, i’m animating a 30 seconds scene using Blender 2.91.0, and in one part my character drops a gun, but that gun is a child of the character armature connected to the left hand, and if i move my hand, the gun too keeps moving, and the gun should be in the ground. A easy solution for me (i think) is get the world transform of the bone/object (the object is in local transform, so i can move it to the outerworld but it’s going to show the same values in transform, but the bone can be moved to animate) and set a keyframe for each next keyframe in the root bone of the gun.
I hope u can help me.