Hya there. Well, I was trying to do the object depicted here:
It’s an exercise on modelling the piece in a whole object, in such a way that it’s well subsurfed.
Well, my problem is on this part, on which you’re supposed to join a cylinder and a uv sphere. What is the better way to do it? The guy used booleans, but that makes a messy mesh. What is the better way to do it?
More wires are here: http://blog.whiteblaizer.com/2009/03/wires-del-primer-ejercicio-de-modelado-subdiv/
Thanks in advance:)
PS: Sorry if there’s already a topic on that, i searched but found nothing=(