…and am at the image labelled:
‘Rotating upper_arm.l: the mesh move along.’
my problem is that the vertices don’t move. I have tried going back to my previous save and made sure the armature modifier is applied to the mesh. This doesn’t fix it.
Any thoughts or help would be really appreciated, I’ve gotta get this right!
An image, of the problem, with the buttons enlarged:
If you still can’t figure it out, posting your blend file will probably get you the quickest answer (you can’t post .blend files here, you’ll need to post on another site and include the link here)
The IK setup would not affect which vertices are being deformed in the mesh.
In weight paint mode, SH-LMB on an area of the mesh and the name(s) of the vertice groups will be displayed. If there is more than one vetex group assigned to a group of vertices, that can sometimes cause problems (although some vertex groups will overlap, i.e in the elbow or wrist areas).
You can also use the vertex Groups panel on the EDIT buttons (F9) to select / display which verts are included in which groups. (Select the mesh, go into EDIT mode, press “A” to deselect all verts, choose a vertex group from the dropdown, then press the Select button to display the included verts for a group… add to the group with Assign … remove from the group with Remove… Delete the entire GROUP with Delete).