I’ve watched several tutorials on unwrapping models.
Most were something simple like a box or icosphere, and the only one I could find about unwrapping a gun, was on a very old version of blender from 2008.
I am using version 2.61.
I tried marking seams, then unwrapping the main body of the gun. Then when it looks ok, I deselect that body and try and unwrap the barrel. But no sure how to go about it. Also when I try and unwrap the barrel, the main body that I just have unwrapped disappears from the UV image editor when I select just the barrel. How can i unwrap so I can do they main body, save it to main uv/image editor, move it aside (to the gray area) then work on the barrel?
I don’t think watching any more tutorials will help.
I need someone to show me how to properly mark seams on MY model, and how to unwrap it. I need to understand all the steps involved in working on the main pieces, and unwrapping them. Also what is involved after the unwrap. Like how to create a normal map, and how to layer a few material textures on top of one another to get different details.
For example… I have an image of the gun and it’s little screws and switches, however, I want to make the main body of that image somewhat transparent, and only have the screws/nuts/bolts/ darkened. I then want to start with a base metalic texture, and layer the detailed image texture on top.
here is my unsuccessful attempt at unwraping the UV.
and the blend file:
thanks in advance!