I am trying to UV map a simple post in Blender 2.63 (one of ten for a bridge I am modeling). I put seams around the top and bottom and along one long edge of the post (see attached image) and I keep getting a map with two of the long sides of the post stretched all out of proportion to the other two sides so the tiling is really squished on two of the sides. I tried both the basic Unwrap and Smart project. Any suggestions? Thanks,
Thanks Jaypjohnson, I will try that. I did find a work-around. It seems when I join all the bridge pieces together and UV map them all together, the post maps are in scale. Thanks.