Problem when applying armature rotation

Hello!

I have made a model with its armature, it is finished, but now I need to rotate it 180 degrees and apply the rotation, something I have done thousands of times.

For some strange reason, when I try to do it in this model, when I rotate the armature (also the model is rotated since it is a child object of the armature) and apply the rotation happens what you see in the video, the head turns back to the original position, I don’t have any modifier or constraint applied.

Any idea why this happens? :thinking:

I’m pretty sure you have some bone constraints on your rig, that act in world space or pose space, and that those are responsible for the rotation of the head upon applying rotation. We can’t know without seeing all the constraints-- without inspecting the rig.

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