I’m following tutorials on how to create a simple character and When I reached Adding bones and creating a skeleton for the characters , I got two problems :
1- The skeleton is getting out of the mesh, In the tutorial it’s not and that made it impossible for me to weight paint the bones , I tried a lot but it’s no use !
Make sure the Mesh does not have X-Ray enabled, and that only your Armature has it on.
If it’s not that, attach the blend file to your post, or if you can’t manage to attach your blend to a post, you can upload it to http://www.pasteall.org/blend and copy paste the link you obtained after upload here.
The second posted image clearly shows that X-Ray is turned on for the mesh. The display panel for an armature only has four check boxes, not eight. What confuses me is the discrepancy between the “(1) Armature: bone.013” note in the 3D viewport and the mesh tabs (No sleleton icon, no bone icon) in the properties editor. Everything I do to switch from armature to mesh updates that note to reflect the current selection.