I’m following this tutorial, and it’s alright until I have to render for the first time. According to the video it should be a purple fire, but there’s no black square under it. I followed it up to 4:20.
At first even the fire didn’t render. I even tried to set the Domain Cube’s Textures’ Mapping Coordinates to “Generated”, the fire appeared, but that black square didn’t disappear.
When there’s no simulation going on there’s no black square:
Hi! It’s me again! Now the one not rendering’s the fire inside the furnace. All materials surrounding the fire have “Receive Transparent” checked. The procedure was copying the two objects from the hearthfire and duplicating materials and textures, such as adding “.Furnace” behind the new materials and textures. I’ve been two hours trying to figure something out but to no avail :’(.
No sorries, there are a lot of things to loose in a process. Things happen ;).
This time however i’m out of crystal balls. You’d need to make a file where minimum things to show the problem are present and post it on pasteall.org, preferably, or any other place on i-net without annoying adds and such. Post link here and you’ll get it working in a no time.
I’ve already solved the problem. It was me not paying enough attention :(. When I copied the objects and textures some settings were turned off. I’ve noticed some hours ago, so I’ve turned them on and now I’ve got a working furnace :yes:! Now I’ve just gotta figure out how to make the smoke go out through the lateral hole XD.