So I’m trying to create some nice rounded edges on a 90 degree corner using a normal map… And it’s working, except for two edges of my cube. I assume since those two edges aren’t getting baked correctly it’s showing those horrible black seams, as well as not being rounded…
What could be causing this?
Here’s my setup:
Low poly cube - Smoothed, edge split
High Poly - Smoothed - expanded to cover low poly
Cage - Just a clone of the low poly and expanded to cover high poly & low poly